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EU project Erasmus+ BIHSENA |
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Project acronym: BIHSENA
Target group: universities, university staff, students, academics, professionals, general public.
Grant holder: Maastricht University, the Netherlands.
Project goals and objectives: creating educational opportunities and interdisciplinary approaches in the fields of health, innovation and social development in the Eastern European Neighborhood in order to enhance the cooperation of teachers, scientists and practitioners in (bio)medicine and sociology at both national and international levels. |
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Erasmus+ KA2: CBHE dComFra project |
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The coalition made by the initiative of the ERASMUS+ project-working group: КА2:CBHE dComFra – “Digital competence framework for Ukrainian teachers and other citizens” 598236-EPP-1-2018-1-LT-EPPKA2-CBHE-SP.
Public Union "HIGH-TECH office Ukraine" and all-Ukrainian public organization "Ukrainian Association of information technology specialists" were elected as partners-coordinators of the coalition. |
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EU project Erasmus+ GameHub |
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Project acronym: GameHub
Target group: university teachers and faculty staff; students; ATO veterans; unemployed people, temporal UA refugees, enterprises (ICT, creative/game development sector).
Grant holder: Universidad De La Iglesia De Deusto, Spain
Project goals and objectives: The wider objective of the GameHub project is to ensure employability and self-sustainability of HEI graduates, unemployed engineers as well as veterans of Anti-Terror Operation (ATO) in Ukraine by equipping them with knowledge and skills demanded by digital game industry (GI) - a highly networked global impact economy. GI strongly based on online work approach allows one to develop a highly technological field and, therefore, gross domestic product without large investments. |
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